Slay the Spire Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.


Slay the Spire Wiki
Awakened One
Awakened one (stage 1).png
300 (for both stages)
Act 3: The Beyond

Awakened One is a boss found at the end of Act 3. It starts on phase 1, but upon reaching 0 HP it switches to its second phase and heals its HP to full. Always spawns alongside two Cultists.

Unawakened Form (Stage 1)


Always begins with Slash. Has a 25% chance of using Soul Strike and a 75% chance of using Slash every turn. Slash cannot be used three times in a row and Soul Strike cannot be used twice in a row.

Once HP reaches 0, it loses Curiosity and the intent instantly changes to Rebirth.

Defeating the Awakened One's second stage will cause the remaining Cultists to flee.

Awakened Form (Stage 2)


Always starts with Dark Echo. Has a 50% chance of using Tackle and a 50% chance of using Sludge. Cannot use Tackle three times in a row and cannot use Sludge three times in a row.

Intent Move Effect
Slash Deal 20 damage.
Soul Strike Deal 6 x 4 damage.
Rebirth Removes all debuffs, interrupts previous intents.
Dark Echo Deal 40 damage.
Sludge Deal 18 damage and shuffle 1 Void into the draw pile.
Tackle Deal 10 x 3 damage.


Kill the Cultists as soon as possible as they gain Strength each turn after the first. The Awakened One itself is straightforward to handle: match your defense to the specific attack and use the rest of your energy to deal damage. Once you lower it to zero HP, it will become invulnerable until its next turn while removing debuffs like weakened and vulnerable. Use that turn to ramp up your defense and possibly play and power cards that were saved, since The Awakened One will immediately use its Dark Echo attack. Surviving the second stage is mostly a matter of surviving Dark Echo -- especially the first one, which could catch unsuspecting characters off-guard. Save any exhaust cards that will help speed up this phase (e.g. Terror)

Watch out for Stage 1's Curiosity ability. Whenever you play a Power, The Awakened One will gain 1 Strength (2 in Ascension). This is especially dangerous with the Soul Strike attack, which will use the Strength bonus three times. Even if you have a Power build, you might want to avoid using them during this stage. Curiosity goes away in Stage 2, so you might want to spam your Powers when the Awakened One enters its invulnerable state between the stages, or as soon as Stage 2 begins.

See also